Paladin of Shelyn, Diplomat, Clothier, and... professional Escort
Female Half-Elf Paladin 5 / Monk 1
LG Medium humanoid (elf, human)
Init +2; Senses Low-light, Perception +7,
Aura Aura of Courage, Aura of Good,
AC 17, touch 12, flat-footed 15 ( +2 Dex, +5 Chain Shirt +1, )
hp 58 (5d10)+(1d8)
Fort +11, Ref +10, Will +12
Speed 30 ft.
Melee glaive (adamantine) (two handed) +8 ((two handed) 1d10+3/x3)
Melee flurry of blows +6/+6/+1 (1d6+2)
Special Attacks Channel Positive Energy, Flurry of Blows, Smite Evil, Stunning Fist,
Prepared Spells Paladin (CL 5th): 1st – bless weapon , divine favor (DC ) , magic weapon (DC 16)
Class Spell-Like Abilities: detect evil ( at will)
Str 15, Dex 14, Con 11, Int 16, Wis 12, Cha 21
Base Atk +5; Combat Manuever Bonus +7
Feats Armor Proficiency, Heavy, Armor Proficiency, Light, Armor Proficiency, Medium, Combat Reflexes, Extra Channel, Improved Sunder, Improved Unarmed Strike, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Skill Focus (Diplomacy), Stunning Fist
Skills Acrobatics +5, Appraise +3, Bluff +5, Climb +1, Craft (Clothing) +14, Craft (Untrained) +3, Diplomacy +17, Disguise +5, Escape Artist +5, Fly +1, Handle Animal +9, Heal +5, Intimidate +9, Knowledge (History) +7, Knowledge (Local) +4, Knowledge (Nobility) +11, Knowledge (Religion) +7, Perception +7, Perform (Dance) +9, Perform (Untrained) +5, Profession (Courtesan) +5, Ride +5, Sense Motive +10, Spellcraft +7, Stealth +5, Survival +1, Swim +1,
Languages Celestial, Common, Elven, Orc
Special Qualities AC Bonus, Adaptability, Aura of Courage, Aura of Good, Celestial Spirit, Detect Evil, Divine Health, Elf Blood, Elven Immunities, Keen Senses, Lay on Hands, Multitalented, Mercy (Sickened),
Possessions belt of mighty constitution +2; chain shirt +1; corset of charisma +2; dagger (alchemical silver); glaive (adamantine); holy symbol (silver); masterwork artisan’s tools (clothing); traveler’s outfit; signet ring; sword (short/cold iron); Backpack [ Everburning Torch; Mirror (Small/Steel); Waterskin (Filled); ]; Chest [ Blanket (Winter); Courtier’s Jewelry (x6); Courtier’s Outfit (x15); Traveler’s Outfit (x2); Bedroll; Rope (Silk/50 ft.); Masterwork Glaive; ]; Pouch (Belt) [ Acid (Flask) (x2); Alchemist’s Fire (Flask) (x2); Holy Water (Flask) (x4); Coin (Gold Piece) (x48); Coin (Platinum Piece) (x13); ];
The identity of a deity can vary from culture to culture. No goddess displays this more accurately than Callistria. An entity that embodies the freedom and whimsy of the elves takes on a different portfolio amongst men. Thus, an elf who made a one time mistake may leave a small, unwanted bundle for the church expecting a proper elvish upbringing and get something entirely unanticipated.
That was the story that the young girl then called Kalara told herself, at least. Obviously, she had been left behind by a passing elf, unable to keep a loved but politically untenable half-breed child. One day, her mother would reach a position of authority unbeholden to the opinions of others and come back for her. The idea that a girl child had been deliberately given as a foundling to a whorehouse was too loathsome to be believed.
Callistria’s church was… bearable, at least for what it was. Clerics were on hand to see that no girls were mistreated and that no illness spread for too long. They were even free to leave at any time; that the church never prepared anyone to have anywhere else to go was ignored. And so, when Kalara was old enough to show promise of beauty, she was switched from menial tasks to learning the more exotic skills of the temple.
The next few years were something of a blur. No guilty parent ever came to save her. Evidence of dissatisfaction was cleverly stymied by the church madams, doing everything in their power short of outright slavery to keep one of their most popular girls. Kalara was searching for an answer to where she could possibly go that would be better, when she was infected with a particularly aggressive illness. Laid up with a fever, feeling her health being ruined, waiting for one of the few higher ranked priests to prepare enough disease-destroying magics to clear the infirmary, Kalara saw the songbird.
Somehow, in her half-delusional state, she eluded the guards. She staggered across moonlit streets, her path somehow evading the ne’er-do-wells that lurked in the shadows of Callashar. When she finally collapsed, somehow the one who found her was the local high priest of Shelyn. She would have liked to believe that he simply helped a woman in need, but she probably mentioned the songbird that she had followed there.
When she awoke, the fever had been purged, though the weakening of her health would prove to be a long-term reminder of the ordeal. A room full of somber priests in simple but elegant robes waited to hear the story of the songbird, and to administer tests of a less symbolic measure. They determined that Shelyn’s calling had been true, and that she was meant to become a paladin. On the morning of her initiation, they dubbed her Anakela to more effectively free her from her old life.
More years passed. Ana traveled to the central temples of Shelyn throughout the lands, learning skills both martial and practical. She proved quick to pick up skill with thread and loom, and even quicker to become adept at diplomacy. But in some ways, the church of Shelyn was as much of a cage as the church of Callistria. The clerics that made up so much of its number were there by vocation, not calling. They were nearly obsessed with propriety and dogma, and in every temple she eventually picked up on the drop in respect when the priests and acolytes learned of her past. Each and every one began to treat her as in need of being saved from herself.
They were wrong; Anakela knew that she had been called for a reason, and it was not to stand guard for stuffy priests and work quietly on the loom in her spare time. Shelyn could have saved any number of individuals if that was her only purpose. So Ana used her newly trained diplomatic skills to convince the elders to send her back to Callashar and give her free reign to seek out the meaning of Shelyn’s calling.
Accepting both of her names, Anakela Kalara quickly began to see what purpose she could uniquely serve in the city instead of cloistered away. The upper class of the city welcomed her as a novelty, and showed her the seedy and dangerous aspects of politics. There were so many misdeeds going unknown to the rest of the populace, and so many young and powerful men becoming just as corrupt as their elders for lack of a better example.
So Ana set up her shop, trading on both of her reputations to build a business selling garments to the rich, making connections that brought her into the highest of circles. It was common knowledge that she was both skilled in the arts of love and forbidden from demonstrating them for something as base as coin. But she was more than happy to serve as escort to parties and functions with no promises made about how the night would go. And so Ana maneuvered herself into becoming a new and exciting element of the society, giving favor to the rare and deserving nobleman while leaving the rest to puzzle out the alchemy of her choices, each of them encouraged to believe that paying in information and favors was a road more palatable to Shelyn than coin.
When Callashar Intelligence requested her aid, it was largely to continue to do what she was already doing, but to pass the information to them as well as working on it herself. She agreed, as long as she would retain the autonomy to do what she could to guide the leadership of the city to paths that served the agenda of Shelyn: goodness, beauty, and love.
Overtly, Anakela is a skilled diplomat in all ways, rarely venturing a negative opinion on any subject and encouraging others but never forcing them to make choices that she favors. Her associates are often confused by the realization that she is a paladin, as her agenda for law and good is implied but never used as a hammer. She favors the course of setting a good example and making subtle but convincing arguments to outright dogma.
Privately, Ana’s opinions are less charitable. She has a special hatred of those who are consumed by greed and wrath, particularly those that would own or abuse others. While she largely blames her own lack of initiative for her early life, as the church of Callistria did nothing outright illegal, she still nurses a great deal of simmering hatred for hypocrites that offer freedoms while denying the means to reach them. Conversely, those who deal fairly and honestly with others and who seek to make sure all benefit from their actions please her greatly, and make up the majority of those rewarded with more physical dalliances. Several young nobles have been unexpectedly treated to a late night after making such an ethical choice despite the beliefs of their peers.
Though she spends several hours a day working at her clothing business, and a significant portion of her time on parties, Ana still cultivates a handful of hobbies and interests apart from her work. She has a keen interest in exotic animals and rare breeds of horses, frequently inveigling a suitor to show her a creature from distant lands or let her ride a new thoroughbred. She takes in the theatre whenever it is possible, perhaps simply excited to see actors use many of her same social tricks for simple entertainment rather than manipulation of a regime. Of special interest are shows that feature acrobats and contortionists: her upbringing left her little opportunity to climb trees, leap puddles, or play as normal children do, and she’s excited by feats of such skill used for more than just pleasure in the bedroom. After several bad experiences with clients trying to slip elaborate drugs into her drink, Ana has cultivated a deliberately snobbery about vintages of alcohol so she can avoid drinking unless the bottles that are opened in front of her.